The name Iyuzeld Oq-präq is derived from the Gnollish language, as Iyuzeld Oq-präq was founded by Thakni vyim Rovuldnreys, who was culturaly Gnollish.
Climate
Iyuzeld Oq-präq has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cold 2°C (35°F). Iyuzeld Oq-präq receives an average of 233 cm/y (91 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Oq-präq covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6238 m (20465 ft) above sea level.
Overview
Iyuzeld Oq-präq was founded durring the early 14th century in summer of the year 1301, by Thakni vyim Rovuldnreys. The establishment of Iyuzeld Oq-präq was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Iyuzeld Oq-präq's construction back out of the project. Thakni vyim Rovuldnreys pushed on reguardles, and Iyuzeld Oq-präq was finished, but starts off as a terible place to live.
Iyuzeld Oq-präq was built using the conventions of Gnollish durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Oq-präq is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Iyuzeld Oq-präq is buildings are arranged arround a network of spacious canals streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Iyuzeld Oq-präq's timber-based walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
Your first impression of Iyuzeld Oq-präq proves to be right on the money. This town is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Iyuzeld Oq-präq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld Oq-präq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld Oq-präq's parks.
Iyuzeld Oq-präq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Oq-präq.
Iyuzeld Oq-präq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Iyuzeld Oq-präq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Iyuzeld Oq-präq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Oq-präq's public wards, blessings, and other arcane systems.
Iyuzeld Oq-präq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld Oq-präq's natural decorations nor waterways.
Iyuzeld Oq-präq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Iyuzeld Oq-präq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Iyuzeld Oq-präq's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Iyuzeld Oq-präq the milk never sours.
The Leopard (Cat, Great) near Iyuzeld Oq-präq are known to be more aggressive than normal.
Iyuzeld Oq-präq's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Invocation energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5549 m2
Cattle and Similar Creatures: 346
Poultry: 4152
Swine: 276
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 138
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 8
Glassworkers: 5
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 7
Coachmen: 2
Cooks: 6
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 4
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 5
Canners: 3
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
429 of Iyuzeld Oq-präq's population work within a Foundational Occupation.
26 work in Agriculture
92 work as Craftsmen
34 work as Merchants
72 work as Service Workers
46 work as General Laborers
15 work as Skilled Laborers
61 work as Civil Servants
39 work in Cottage Industries
20 work as Artists
24 work in Produce Industries
872 of Iyuzeld Oq-präq's population do not work in a formal occupation, but do contribute to the local economy. 83 (6%) are noncontributers.
Points of Interest
Many of Iyuzeld Oq-präq’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Iyuzeld Oq-präq’s streets.
Iyuzeld Oq-präq has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Iyuzeld Oq-präq was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Iyuzeld Oq-präq lost 171 people, 395 livestock, and 49 buildings. The conflict ended after roughly 36, when members of Iyuzeld Oq-präq's militia enacted an operation to assassinate an enemy mage. The operation was complicated by the enemy setting up an ambush. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Iyuzeld Oq-präq's forces. The war is remembered in legend by Iyuzeld Oq-präq's bards, historians, and legend keepers.